HELLO!
My first foray into game design was making a small island to walk around in Unity 3, following along from a book. I grew an interest in level design after watching a GDC talk on Bethesda’s level design process and focused on developing those skills. Since then I’ve had the opportunity to contribute level design to the worlds of Fallout and The Outer Worlds. I’m currently working as an area designer on The Outer Worlds 2.
During my career I’ve worked on projects with a range of team sizes and scopes, so I have a breadth of experience working on different parts of games. I enjoy learning all the different elements of games, so you’ll often find me learning how to code an inventory system or how to build materials in Substance Designer in my spare time.